Along the way, you’ll find gold that is needed to pay for rooms and minion wages. The heroes have their own counterparts to your vile crew. Once something is dug out, it can’t reappear, so you need to have some strategy to create bottleneck doorways versus open areas for easy traversal. They do it all automatically, because you’ve got bigger things to do. ![]() Once they’re done digging, they pound out a floor and make a sturdy wall to protect you from rival dwarves. Your imps level up and become more efficient, or you can right mouse click to slap them. Strong walls become dirt and get plowed through. The more imps you have, the faster things get done. You’ll have a highlighted area that your imps will then dig out over time. With Portals, that is where the monsters enter to join your dungeon.ĭigging is easy, mouse click and drag. There are also Guard Posts, Casinos, Arenas, Graveyards, Dungeons and Portals. Once you have a nice size area, you can make a room theme, such as lairs (where monsters sleep), hatcheries, because monsters eat eggs, training area, where monsters train for battle, libraries, where wizards go to learn spells and treasuries that hold gold. Here, you’ll use with 4 imps, who do your dirty work, mine for gold, reinforce walls, build sturdy floors and carry things like gold and heroes. You start out with a “dungeon heart,” which is the main area, if the heroes get to the heart they can destroy it, collapsing your dungeon. There’s a lot of charm, humor, fun and creativity to build your dungeon the way you see fit within the constrains of an underground labyrinth. There’s a lot going on here and that’s what I love about it. At its core this is a tower defense game mixed with dungeon crawling, real-time strategy, all rolled up with a dash of the Sims, because you’ll need to keep your monsters fed, happy and healthy. In Dungeon Keeper 2, your quest is to build an underground dungeon, dig for gold for funds and thwart treasure hunters and heroes who come to slay you.
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